Core controls each class on its’ own merits while pulling shared functions from a central source. Each one has a customized DPS and burn routines designed to maximize the classes usefulness.
Each class has its own control section: a / and shortname of the class, like /war. Executing the command without any options will list what is available and how they are set.
General Controls for classes: (no one in specific)
All Classesae
– # mobs in area to start AE things
defcount
– # mobs in area to start defensive line
spiregroup
# of spire for group burns
spireraid
– # of spire for raid burns
rod
– use mod rods
DB entries for all classes..
DB::switchAAFade
= T/F use AA Fade
DB::useAAFadePct
= %## of HP to use AA Fade
DB::defCount
= # mobs in immediate range to start a defensive line
DB::AEMelee
= # mobs in immediate range to start using AE things
DB::lineMitigation
=
DB::lineMitigationchk
=
DB::spireRaid
= # of the AA Spire you want to use in Raids on Burns
DB::spireGroup
= # of the AA Spire you want to use in Groups on Burns
DB::clickOddItem#
= (1-4) things you want to click, not important things, out of combat
Common Sense entries. Warriors dont use nukes.. seriously..
DB::Nuke#
= (1-8) name of Nuke to cast
DB::Nuke#Condition
= (1-8) condition for Nuke
DB::DoT#
= (1-8) name of DoT to cast
DB::DoT#chk
= (1-8) name of the DoT to watch for on the target
DB::DoT#Condition
= (1-8) condition for DoT